Mamlambo reported that in 2004 “at the annual Game Developers Conference in San Jose, California, three top game designers were given a challenge – to architect a game with a love story.” Not surprisingly, the three whose stock in trade revolves around guns and mayhem had a difficult time doing so.
In fact, “Ultima producer Warren Spector struggled to come up with a love story game premise that did not involve giving the characters a gun. After a lot of research on the nature and physiology of love, he came to the conclusion that a true love story was impossible to develop.”
Obviously Spector doesn’t know how to use Google because games surrounding love and some based on romance books not only exist but are bought and played by casual gamers. Most are hidden object or puzzle games in which players not only don’t have a gun but also don’t need one to complete their objectives.
Norah Roberts’ Vision in White may have been the first of the romance author-generated games. In it the player aids Connecticut wedding photographer Mackensie find love—just like the plot in Roberts’ 2009 best-selling book.